Dr. Fareed Tareen, DDS ← All experiments

FT—EXP—01  /  Design brief

IRONCADE

Duels · Head to Head

A head-to-head game of seasons for exactly two players. You each grow a garden across five rounds of weather, sabotage and boss tiles; only the days your device can vouch for count. Deterministic where it matters, private by default, and short enough to finish over tea.

Reference
FT—EXP—01
Discipline
Game design + system
Format
Web app duels and community crews
Status
Live

01 / The loop

Five rounds. Plant, weather the season, duel, repeat.

Each round is a season. Both players lay crops onto their grid, the season's weather is revealed, and the board resolves: some tiles thrive, some are lost, some turn out to be boss tiles that must be answered. Between rounds there is a duel — a direct head-to-head where the stronger position takes from the weaker. After five seasons the richer garden wins.

ElementWhat it does
Verified daysOnly days your device can vouch for count toward your score — presence is part of the game.
Streak multiplierConsecutive verified days compound: ×1.25, ×1.5, ×2, up to ×3.
ShieldsSpent to protect a tile from a season's weather or a rival's move.
Boss tilesSpecial tiles that must be answered before they resolve against you.
Rest daysDeliberate off-days that preserve a streak without playing — rest is legal.
Season duelsHead-to-head resolution between rounds; the board state decides, not chance.
ExportsA match can be exported and shared — the record belongs to the players.

02 / The rules it holds

Deterministic where it matters, private by default.

01

Duel at the core, crews around it. One rival, one garden each, five seasons and community challenges alongside, each with its own board and its own clock.

02

Presence is verified, not claimed. A day counts when the device vouches for it. The game does not ask you to say you showed up — it knows.

03

Rest is legal. A rest day preserves a streak without a play. Sustained things need room to breathe; the rules say so out loud.

04

Private by default. Entry is gated; a match exists for the people in it. Communities are invite-link only no public profiles, no global ranking, nothing to compare against the world.

03 / The crew era

One discipline, many arenas.

The duel grew company. A player can now belong to several challenges at once the head-to-head season and any number of invite-link communities and the interface treats every one of them as a first-class arena rather than a footnote to the rivalry.

ElementWhat it does
Challenge switcherArena, Cups and Season pivot between the duel and any community — and every crew gets a duel-grade arena: adaptive player scorecards, tug-of-war standings, weekly pace, streak maps and an emoji trophy case with a squad scoreboard, at any player count.
Community challengesInvite-link crews with server-held rosters; one verified day counts in every challenge at once.
Sport & activity credit169 activities log minutes and calories; an active day is an active day consistency, not modality.
One-tap training daysCategory chips label a day and seed — or swap — its entire lift list in one gesture; every day is a LIFT day or an ACTIVITY day, and both earn equal credit.
Direct-manipulation loggingSwipe a lift to replace it; delete any set under its checkmark; every add control carries its own color and press.
Shared reflectionsOne share button, an audience picker of communities, a daily feed the crew reads.
Reports with receiptsChallenge reports cite meta-analyses, trials and cohort studies per activity; the Season Report picker fuses the duel PDF with the full challenge report, and a single JSON export carries everything.

04 / The identity

Iron and gold, pixel and grid.

Press Start 2P for the wordmark — the arcade, unashamed. Orbitron for system labels. Iron-gold (#E8C35A) on near-black, steel for the second voice. The board is a grid and the grid is honest: every tile shows what it is and what it is worth, and the weather never pretends to be fairer than it is.

Status. Live and playable at 6.8. The duel core is stable; the community layer switcher, shared reflections, research-cited reports is live across every screen and every export, at any crew size.